Autostereoscopy and Motion Parallax for Mobile Computer Games Using Commercially Available Hardware

Authors

  • Jens Ogniewski Information Coding Group, Linköpings University
  • Ingemar Ragnemalm Information Coding Group, Linköpings University

Keywords:

mobile games, autostereoscopy, motion parallax

Abstract

In this paper we present a solution for the three dimensional representation of mobile computer games which includes both motion parallax and an autostereoscopic display. The system was built on hardware which is available on the consumer market: an iPhone 3G with a Wazabee 3Dee Shell, which is an autostereoscopic extension for the iPhone. The motion sensor of the phone was used for the implementation of the motion parallax effect as well as for a tilt compensation for the autostereoscopic display. This system was evaluated in a limited user study on mobile 3D displays. Despite some obstacles that needed to be overcome and a few remaining shortcomings of the final system, an overall acceptable 3D experience could be reached. That leads to the conclusion that portable systems for the consumer market which include 3D displays are within reach.

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Published

2011-04-01

How to Cite

Jens Ogniewski, & Ingemar Ragnemalm. (2011). Autostereoscopy and Motion Parallax for Mobile Computer Games Using Commercially Available Hardware. International Journal of Computer Information Systems and Industrial Management Applications, 3, 9. Retrieved from https://cspub-ijcisim.org/index.php/ijcisim/article/view/123

Issue

Section

Original Articles