Gamework – A Framework Approach for Customizable Pervasive Applications

Authors

  • Christoph Stach University of Stuttgart, Institute of Parallel and Distributed Systems, Applications of Parallel and Distributed Systems, Universitatsstraße 38, 70569 Stuttgart, Germany

Keywords:

Mobile Services, Pervasive Multi-player Games, Customizable Framework, Data Analysis and Improvement

Abstract

The number of pervasive games is growing. In a pervasive game players have to interact with their environment in order to control their avatar. While in the past such a game required immense hardware equipment, nowadays, Smartphones have all required functionality built-in already. In addition, there is an upcoming trend towards software, supported with new content and knowledge by an active community. By combining these two trends, a new genre for computer games arises, targeting not only established gamers but also a new audience. In this paper we present a framework for pervasive games that support various customization techniques. Therefore, we divided the techniques into four classes depending on the player’s technical knowledge and scale of adaption potential. Further, we present two customizable pervasive games we have implemented using the framework. Concluding, we show the potential of these games as well as the potential of our framework. We also report on early experiences in exploiting the customization approach of our framework.

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Published

2023-10-23

How to Cite

Christoph Stach. (2023). Gamework – A Framework Approach for Customizable Pervasive Applications. International Journal of Computer Information Systems and Industrial Management Applications, 4, 10. Retrieved from https://cspub-ijcisim.org/index.php/ijcisim/article/view/151

Issue

Section

Original Articles