Computational Jurisprudence Approach to the Analysis of Legal Liability for the Protection of Intellectual Property Rights in the Creation of Virtual Reality Content
DOI:
https://doi.org/10.70917/ijcisim-2026-0039Keywords:
computational jurisprudence; data analysis modeling; test evaluation; virtual reality; intellectual property protectionAbstract
Based on the computational jurisprudence method, this study gradually completes the scrutiny of the use of computational jurisprudence method from constructing the computational jurisprudence problem, obtaining the legal data in the creation of virtual reality content, selecting the appropriate data analysis model, and then testing and evaluating the model results. And the research idea based on the legal responsibility of intellectual property protection in virtual reality content creation was designed, and for the practical results, the steps to verify the correctness of the results were designed. The results of the research are as follows: when the length of the legal text of intellectual property protection is 600, the model of this paper has the best analyzing effect, and the accuracy rate, precision rate, checking rate, and F1 score are 0.870, 0.887, 0.831, and 0.858, respectively. The score values of the knowledge patent leakage risk indicators "Data Confirmation and Provision Risk", "Data Transmission and Reception Risk", and "Data Storage and Use Risk" are 3.40, 3.35, and 3.51 respectively, and the overall leakage risk level is level 4. The digital copyright attribution boundary score for virtual reality content creation is 2.73, which means that the determination of intellectual property attribution is somewhat controversial. Both computational jurisprudence methods and national economic levels can improve the level of intellectual property protection in virtual reality content creation.