Adapting the ePUMA Architecture for Hand-held Video Games

Authors

  • Ingemar Ragnemalm Information Coding Group, Dept of Electrical Engineering, Linköping University, Sweden
  • Dake Liu Division of Computer Engineering, Dept. of Electrical Engineering, Linköping University, Sweden

Keywords:

DSP, parallel processing, SIMD, embedded, low-power

Abstract

The ePUMA architecture is a novel parallel architecture being developed as a platform for low-power computing, typically for embedded or hand-held devices. It was originally designed for radio baseband processors for hand-held devices and for radio base stations. It has also been adapted for executing high definition video CODECs. In this paper, we investigate the possibilities and limitations of the platform for real-time graphics, with focus on hand-held gaming.

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Published

2012-01-01

How to Cite

Ingemar Ragnemalm, & Dake Liu. (2012). Adapting the ePUMA Architecture for Hand-held Video Games. International Journal of Computer Information Systems and Industrial Management Applications, 4, 8. Retrieved from https://cspub-ijcisim.org/index.php/ijcisim/article/view/160

Issue

Section

Original Articles