Embodied Virtual Objects

Authors

  • Andreas Kratky University of Southern California School of Cinematic Arts, Interactive Media Division, 900 West 34th Street, SCA 201, Los Angeles, CA 90089-2211

Keywords:

Virtual museum, ubiquitous computing, mobile devices, mixed reality

Abstract

The project “Embodied Virtual Objects” describes a strategy and technological setup to explore rare museum objects with the help of touch-enabled handheld devices. In a mini-exhibition that can be downloaded to a consumer device users can explore virtual representations of museum objects through an intuitive touch-interface. They can access additional information and examine the objects by turning them, zooming, and scrolling, allowing the users to become active and engaged museum visitors. The application is tested for its value in the preparation of a museum visit, as supportive material during the museum visit, and as a reference after the visit. The study assesses the technical setup, feasibility, and first user responses.

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Published

2012-04-01

How to Cite

Andreas Kratky. (2012). Embodied Virtual Objects. International Journal of Computer Information Systems and Industrial Management Applications, 4, 8. Retrieved from https://cspub-ijcisim.org/index.php/ijcisim/article/view/177

Issue

Section

Original Articles